Hi,
I'm Max Chung, a Unity-certified game developer who loves innovation and accessibility. I've worked on design, programming, sprites, 3d modelling, sound effects, and UI. I have also led various teams in game-making endeavours.
Running game development social media is how I share the design and process behind my games.
I use the unity engine, code in C#, draw in Aseprite, 3d model in Blender, create sound effects in JSFXR and Audacity, and edit my videos in DaVinci Resolve.