Hi,
I'm Max Chung, a self-taught Unity-certified game developer that enjoys making games in his free time. I've worked on design, programming, art, 3d modelling, sound effects, and UI for my personal projects.
Running game development social media channels is how I share the thoughts and process behind my games with the world.
I use the unity engine, code in C#, draw in Aseprite, 3d model in Blender, create sound effects in JSFXR and Audacity, and edit my videos in DaVinci Resolve.